AI Insights · Timothy · July 2021
Top 5 Boxing Games on iOS in Slovenia: Q2 2021 Performance
Explore the performance of the top 5 boxing games on iOS in Slovenia during Q2 2021, based on weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 boxing games on iOS in Slovenia showcased a variety of trends in terms of downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.
Boxing Star: Real Boxing Fight experienced fluctuations in both weekly downloads and revenue. The app's revenue peaked at $70 in the last week of May. Downloads saw a high of 13 in the same week, but generally remained in the single digits throughout the quarter.
Topps® WWE SLAM: Card Trader had a notable spike in revenue, reaching $102 in the week of May 10. However, this was followed by a significant drop, with no revenue reported in the subsequent weeks. Downloads were minimal, with only 2 downloads recorded in the week of May 10.
EA SPORTS™ UFC® showed consistent activity. Weekly revenue was generally modest, peaking at $17 in early May. Downloads varied, with a notable high of 19 in the week of May 17. Active users hovered around the mid-30s to high-40s, peaking at 49 in early May.
Real Boxing 2 saw a gradual increase in weekly downloads, reaching a high of 27 in the last week of May. Revenue was minimal, with only $3 reported in mid-May. Active users were recorded at 10 and 25 in mid and late May, respectively.
Real Boxing: KO Fight Club had very low activity. Revenue and downloads were nearly non-existent, with occasional single-digit downloads and a maximum revenue of $1 during the quarter.
For more detailed insights on the performance of these apps, visit Sensor Tower.